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MonitorCaptureSourceBuilder

Struct MonitorCaptureSourceBuilder 

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pub struct MonitorCaptureSourceBuilder { /* private fields */ }
Available on Windows only.
Expand description

Provides an easy-to-use builder for the monitor capture source.

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impl MonitorCaptureSourceBuilder

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pub fn set_monitor_id_raw<T: Into<ObsString> + Sync + Send>( self, monitor_id_raw: T, ) -> Self

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pub fn set_capture_cursor(self, capture_cursor: bool) -> Self

Sets whether the cursor should be captured.

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pub fn set_compatibility(self, compatibility: bool) -> Self

Compatibility mode for the monitor capture source.

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pub fn set_force_sdr(self, force_sdr: bool) -> Self

If the capture should force SDR

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impl MonitorCaptureSourceBuilder

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pub fn get_monitors() -> Result<Vec<Sendable<DisplayInfo>>, ObsSimpleError>

Gets all available monitors

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pub fn set_monitor(self, monitor: &Sendable<DisplayInfo>) -> Self

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impl MonitorCaptureSourceBuilder

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pub fn set_capture_method(self, method: ObsDisplayCaptureMethod) -> Self

Sets the capture method for the monitor capture source. If you want to use DXGI, it is required for your application to be DPI aware.

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impl Debug for MonitorCaptureSourceBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl ObsObjectBuilder for MonitorCaptureSourceBuilder

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fn new<T: Into<ObsString> + Send + Sync>( name: T, runtime: ObsRuntime, ) -> Result<Self, ObsError>

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fn runtime(&self) -> &ObsRuntime

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fn get_settings(&self) -> &ObsData

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fn get_settings_updater(&mut self) -> &mut ObsDataUpdater

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fn get_hotkeys(&self) -> &ObsData

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fn get_hotkeys_updater(&mut self) -> &mut ObsDataUpdater

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fn get_name(&self) -> ObsString

Returns the name of the source.
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fn get_id() -> ObsString

Returns the ID of the source.
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fn object_build(self) -> Result<ObjectInfo, ObsError>

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impl ObsSourceBuilder for MonitorCaptureSourceBuilder

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type T = MonitorCaptureSource

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fn build(self) -> Result<Self::T, ObsError>
where Self: Sized,

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fn add_to_scene( self, scene: &mut ObsSceneRef, ) -> Result<ObsSceneItemRef<Self::T>, ObsError>
where Self: Sized,

Both items are returned: the source and the scene item it was added as. You can safely drop these items, they are stored within the scene if you don’t need them.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.